b4volpe

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Made in Unity by Brandon Volpe. www.BrandonVolpe.com

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The Video part of a project I worked on as a part of a class at CGMA online with Clinton Crumpler.

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Candy Corn Texture in Substance Designer by Brandon Volpe. More at www.BrandonVolpe.com

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Basketball texture in Substance Designer by Brandon Volpe. More at www.BrandonVolpe.com

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More art at www.BrandonVolpe.com

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This is a car configurator for the 2016 Chevrolet Cruze built in Unreal Engine 4. It uses an HDRI Skydome, custom paint materials and custom made vegetation made with Speedtree and I used rail clone as well. It took me 2 weeks to do all the assets, shaders, cameras, lighting except the car geometry which […]

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HD Himalayas – FarCry4 Editor Level Project Description: This project was mainly for working on my level design skills and overall look

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This was modeled in 3ds Max and textured and rendered in Marmoset using its new Physical Based Shaders feature (PBS) and then imported into Unreal Engine 4. It took about 1 month. View more videos like this can be seen at www.BrandonVolpe.com I did all of the modeling, texturing, lighting, rendering and all of the […]

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This wired city is a made up one with the Detroit Renaissance Center, 225 Liberty Street, and a few custom buildings with an office and hospital. More art can be seen at www.BuildingsInGames.com and at www.BrandonVolpe.com