The Video part of a project I worked on as a part of a class at CGMA online with Clinton Crumpler.
This is a car configurator for the 2016 Chevrolet Cruze built in Unreal Engine 4. It uses an HDRI Skydome, custom paint materials and custom made vegetation made with Speedtree and I used rail clone as well. It took me 2 weeks to do all the assets, shaders, cameras, lighting except the car geometry which […]
This was modeled in 3ds Max and textured and rendered in Marmoset using its new Physical Based Shaders feature (PBS) and then imported into Unreal Engine 4. It took about 1 month. View more videos like this can be seen at www.BrandonVolpe.com I did all of the modeling, texturing, lighting, rendering and all of the […]