3ds Max

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Artist: www.BrandonVolpe.com A small independent trailer of how a city simulator would look like with Today’s graphics. Along with this trailer is a breakdown show to display the inter-workings of how this project was built and designed in CryEngine 3 by Brandon Volpe.

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The making of my video car commercial for a personal project I completed just recently this December. Here is a link to the final video. http://youtu.be/SAJfI13ANWI Music was premade by Sony’s Acid Pro’s Artist named Leo Cavallo with the song named “Just So You Know” and also slightly modified by Brandon Volpe. All video images […]

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A short video showing off the new 2013 Ford F150. It is in a desert environment and blue skies made in Vue and World Machine. Car animation and shaders were done in 3ds Max. The entire scene was rendered out in passes using Vray’s Active shade render at about 25min. per frame as opposed to […]

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This is a trailer for a game called CryCity made in CryEngine 3. It is inspired by SimCity 2000 but with TODAYS Graphics using Cryteks powerful Real Time Game Engine. This modern city environment was made using 3ds Max, Maya, Photoshop, and CryEngine 3. I call it CryCity. I have worked hard on this project […]

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I used CryEngine 3 to make this Italian flag cloth simulation. I took about 1 week to make. The Pizzeria “Famous Original Rays Pizza” is sort of a joke from the TV show Seinfeld where Kramer is at the 1st and 1st streets intersection(The Nexus of the Universe) It’s a New York thing. (Clue: there […]

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3ds Max Mass Fx Simulation of the Indiana Jones Temple from Raiders of the Lost Ark.

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iPhone Maya, AutoCAD, 3ds Max,After Effects, Photoshop, Nuke October 10 2009 All video footage was of me in front of the camera and planned by me. Stadium model, textures, lighting, rendering, compositing entirely done by Brandon Volpe. After seeing an HP commercial on TV I wanted to do a similar commercial for the iPhone. I […]

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Bose Noise Canceling Headphones Maya, 3ds Max, Vray, Photoshop January 25, 2011 These Headphones were modeled in Maya and then imported into 3ds Max for lighting and rendering. After 7 or 8 custom passes it was then put into After Effects for compositing. Rendered out into Quicktime format and ready for a TV commercial or […]