Maya

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Made in Unity by Brandon Volpe. www.BrandonVolpe.com

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The Video part of a project I worked on as a part of a class at CGMA online with Clinton Crumpler.

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This was modeled in 3ds Max and textured and rendered in Marmoset using its new Physical Based Shaders feature (PBS) and then imported into Unreal Engine 4. It took about 1 month. View more videos like this can be seen at www.BrandonVolpe.com I did all of the modeling, texturing, lighting, rendering and all of the […]

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This wired city is a made up one with the Detroit Renaissance Center, 225 Liberty Street, and a few custom buildings with an office and hospital. More art can be seen at www.BuildingsInGames.com and at www.BrandonVolpe.com

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This video was made for the Michigan Mograph Mondays group in Royal Oak Michigan. It was made in After Effects and the 3D models were made in Maya. More at www.BrandVMotionGraphics.com

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This project was inspired by the brick factory in the movie “Abraham Lincoln: Vampire Hunter.” While using modular textures and building the geometry from those in 3ds Max I used Photoshop and dDo to create 2 UV maps, each 4096×4096 and then added dirt layers to them later. Check out the entire project at www.BrandonVolpe.com […]

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Recommended to watch the HD Video at 1080p … MORE @ http://www.cryforspeedthefun.com/ Made by Brandon Volpe affiliated with Frog Invasion Games Level and Environment by Brandon Volpe Buildings and structures were from the CryEngine SDK Road textures from CGtextures modified by Brandon Volpe Plants and brush is from Vue modified by Brandon Volpe Cop car […]

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Recommended to watch the HD Video at 1080p … MORE @ http://www.cryforspeedthefun.com/ Level and Environment made by Brandon Volpe affiliated with Frog Invasion Games Road textures from CGtextures modified by Brandon Volpe Music is an original Brandon Volpe track made with Acid Pro All props buildings, structures and props like the rocks, pebbels, ice burgs […]

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This project was inspired by the new upcoming game, “Watch Dogs” by Ubisoft. This is partly accurate but my own version of the present City of Chicago. Breakdowns: All of the shading, lighting and blue textures were made by me in 3ds Max and After Effects. I made the zones and plots using the website […]