Rendering

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This wired city is a made up one with the Detroit Renaissance Center, 225 Liberty Street, and a few custom buildings with an office and hospital. More art can be seen at www.BuildingsInGames.com and at www.BrandonVolpe.com

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This video was made for the Michigan Mograph Mondays group in Royal Oak Michigan. It was made in After Effects and the 3D models were made in Maya. More at www.BrandVMotionGraphics.com

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This project was inspired by the new upcoming game, “Watch Dogs” by Ubisoft. This is partly accurate but my own version of the present City of Chicago. Breakdowns: All of the shading, lighting and blue textures were made by me in 3ds Max and After Effects. I made the zones and plots using the website […]

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This project was inspired by the new upcoming game, “Watch Dogs” by Ubisoft. This is partly accurate but my own version of the present City of Chicago. Breakdowns: All of the shading, lighting and blue textures were made by me in 3ds Max and After Effects. I made the zones and plots using the website […]

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The students at Ferris State University and I worked with the Grand Rapids Public Museum in this ship driving game that is also a guided tour and an interactive exhibit still in development. The player is playing being a ship captain on the Great Lakes of Michigan in the 1900’s.

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The making of my video car commercial for a personal project I completed just recently this December. Here is a link to the final video. http://youtu.be/SAJfI13ANWI Music was premade by Sony’s Acid Pro’s Artist named Leo Cavallo with the song named “Just So You Know” and also slightly modified by Brandon Volpe. All video images […]

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A short video showing off the new 2013 Ford F150. It is in a desert environment and blue skies made in Vue and World Machine. Car animation and shaders were done in 3ds Max. The entire scene was rendered out in passes using Vray’s Active shade render at about 25min. per frame as opposed to […]