Texturing

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Russian Game Maya, After Effects, Photoshop, Vue I decided I wanted to do a video game briefing screen, so I came up with this.  I first planned it out in detail, then I had some components before hand but the rest was specifically for this project. The Ice Glaciers and mountains were done in a […]

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The Video part of a project I worked on as a part of a class at CGMA online with Clinton Crumpler.

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This was modeled in 3ds Max and textured and rendered in Marmoset using its new Physical Based Shaders feature (PBS) and then imported into Unreal Engine 4. It took about 1 month. View more videos like this can be seen at www.BrandonVolpe.com I did all of the modeling, texturing, lighting, rendering and all of the […]

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This project was inspired by the brick factory in the movie “Abraham Lincoln: Vampire Hunter.” While using modular textures and building the geometry from those in 3ds Max I used Photoshop and dDo to create 2 UV maps, each 4096×4096 and then added dirt layers to them later. Check out the entire project at www.BrandonVolpe.com […]

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Recommended to watch the HD Video at 1080p … MORE @ http://www.cryforspeedthefun.com/ Made by Brandon Volpe affiliated with Frog Invasion Games Level and Environment by Brandon Volpe Buildings and structures were from the CryEngine SDK Road textures from CGtextures modified by Brandon Volpe Plants and brush is from Vue modified by Brandon Volpe Cop car […]

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Recommended to watch the HD Video at 1080p … MORE @ http://www.cryforspeedthefun.com/ Level and Environment made by Brandon Volpe affiliated with Frog Invasion Games Road textures from CGtextures modified by Brandon Volpe Music is an original Brandon Volpe track made with Acid Pro All props buildings, structures and props like the rocks, pebbels, ice burgs […]

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Artist: www.BrandonVolpe.com A small independent trailer of how a city simulator would look like with Today’s graphics. Along with this trailer is a breakdown show to display the inter-workings of how this project was built and designed in CryEngine 3 by Brandon Volpe.

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The making of my video car commercial for a personal project I completed just recently this December. Here is a link to the final video. http://youtu.be/SAJfI13ANWI Music was premade by Sony’s Acid Pro’s Artist named Leo Cavallo with the song named “Just So You Know” and also slightly modified by Brandon Volpe. All video images […]

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A short video showing off the new 2013 Ford F150. It is in a desert environment and blue skies made in Vue and World Machine. Car animation and shaders were done in 3ds Max. The entire scene was rendered out in passes using Vray’s Active shade render at about 25min. per frame as opposed to […]

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This is a trailer for a game called CryCity made in CryEngine 3. It is inspired by SimCity 2000 but with TODAYS Graphics using Cryteks powerful Real Time Game Engine. This modern city environment was made using 3ds Max, Maya, Photoshop, and CryEngine 3. I call it CryCity. I have worked hard on this project […]

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iPhone Maya, AutoCAD, 3ds Max,After Effects, Photoshop, Nuke October 10 2009 All video footage was of me in front of the camera and planned by me. Stadium model, textures, lighting, rendering, compositing entirely done by Brandon Volpe. After seeing an HP commercial on TV I wanted to do a similar commercial for the iPhone. I […]

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Texturing and Modeling a Next Gen Building 01 Introduction To Project – Texturing and Modeling a Next Gen Building Playlist: https://www.youtube.com/watch?v=xmJnE… This is a set of tutorials for creating a Next Gen Building. Check out all of our tutorials and in game screenshots of buildings and more… at www.BrandonVolpe.com The Building is The Fox Theatre […]

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Made in Unity by Brandon Volpe. www.BrandonVolpe.com

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Candy Corn Texture in Substance Designer by Brandon Volpe. More at www.BrandonVolpe.com

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Basketball texture in Substance Designer by Brandon Volpe. More at www.BrandonVolpe.com

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More art at www.BrandonVolpe.com

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Sep 9 2009 Audi R8 Made in 3ds Max, Maya, Nuke, After Effects, Photoshop Original Date: Jan 18 2009 This is a sweet sports car.  I used 3ds Max and Maya to model the freeway and environment, except the car, that was a pre made model.  I got the basic model data and then took […]