This is a car configurator for the 2016 Chevrolet Cruze built in Unreal Engine 4. It uses an HDRI Skydome, custom paint materials and custom made vegetation made with Speedtree and I used rail clone as well. It took me 2 weeks to do all the assets, shaders, cameras, lighting except the car geometry which I didn't do, and 2 days to put together. More can be seen on my website at www.BrandV3D.com and www.BrandonVolpe.com for more real-time game and Unreal projects.
Written by b4volpe