This was modeled in 3ds Max and textured and rendered in Marmoset using its new Physical Based Shaders feature (PBS) and then imported into Unreal Engine 4. It took about 1 month. View more videos like this can be seen at www.BrandonVolpe.com I did all of the modeling, texturing, lighting, rendering and all of the objects in this scene. Inspired by the the Chicago Theatre in the game “Watch Dogs” Software Used: Quixel, Marmoset, 3ds Max, Photoshop
Written by b4volpe