b4volpe
The students at Ferris State University and I worked with the Grand Rapids Public Museum in this ship driving game that is also a guided tour and an interactive exhibit still in development. The player is playing being a ship captain on the Great Lakes of Michigan in the 1900’s.
Jun 15 Geology 2008 Made in Maya An animation of the Earths layers and tectonic plates.
This video was made for the Michigan Mograph Mondays group in Royal Oak Michigan. It was made in After Effects and the 3D models were made in Maya. More at www.BrandVMotionGraphics.com
Russian Game Maya, After Effects, Photoshop, Vue I decided I wanted to do a video game briefing screen, so I came up with this. I first planned it out in detail, then I had some components before hand but the rest was specifically for this project. The Ice Glaciers and mountains were done in a […]
This wired city is a made up one with the Detroit Renaissance Center, 225 Liberty Street, and a few custom buildings with an office and hospital. More art can be seen at www.BuildingsInGames.com and at www.BrandonVolpe.com
This project was inspired by the new upcoming game, “Watch Dogs” by Ubisoft. This is partly accurate but my own version of the present City of Chicago. Breakdowns: All of the shading, lighting and blue textures were made by me in 3ds Max and After Effects. I made the zones and plots using the website […]
Jul 2 Tennis 2009 Made in Maya, After Effects The shot that broke the camera in a tennis accident was made in Maya and After Effects.
Nov 15 2007 Poker Raid Credits Made in Maya, After Effects, Photoshop I made the ending credits for the director for this poker based movie called Raid. I made a Texas Hold ’em theme animation and later did a rendition of it for the animated ending credits of an independent movie called “Raid”. Working with […]
Nov 15 2007 Poker Raid Credits Made in Maya, After Effects, Photoshop I made the ending credits for the director for this poker based movie called Raid. I made a Texas Hold ’em theme animation and later did a rendition of it for the animated ending credits of an independent movie called “Raid”. Working with […]
Vega-Pinball_1_1.mp4
May 8 2009 Santa Lil Nuggets Original Date December 2008 Made in Maya, After Effects Some Chocolate treats just in time for Christmas, done with Maya and Photoshop. A Holiday project done mostly in Maya and After effects. I started out looking at the storyboard sketches and then making the individual shots. There were 6 […]
Russian Game Maya, After Effects, Photoshop, Vue I decided I wanted to do a video game briefing screen, so I came up with this. I first planned it out in detail, then I had some components before hand but the rest was specifically for this project. The Ice Glaciers and mountains were done in a […]
Oct 9 2008 Razr Phone Made in 3ds Max, Vray After Effects This was an interesting project that was done mostly with 3ds Max and After Effects. A phone commercial I did. Based on tutorial internet sensation Andrew Kramer. The phone is a 3D model that I bought. I rendered and did the lighting in […]
July 18 Mars 2009 Finished in After Effects using Maya, Vue, and Photoshop.
PS3 After Effects, Illustrator I had an idea to create a Playstation gaming console installation video after seeing one for the product. Then I planned it out on paper and did it. All of the components were made in Adobe Illustrator from reference photographs that I took.
www.BrandonVolpe.com
The Video part of a project I worked on as a part of a class at CGMA online with Clinton Crumpler.
This is a car configurator for the 2016 Chevrolet Cruze built in Unreal Engine 4. It uses an HDRI Skydome, custom paint materials and custom made vegetation made with Speedtree and I used rail clone as well. It took me 2 weeks to do all the assets, shaders, cameras, lighting except the car geometry which […]
This was modeled in 3ds Max and textured and rendered in Marmoset using its new Physical Based Shaders feature (PBS) and then imported into Unreal Engine 4. It took about 1 month. View more videos like this can be seen at www.BrandonVolpe.com I did all of the modeling, texturing, lighting, rendering and all of the […]
This project was inspired by the brick factory in the movie “Abraham Lincoln: Vampire Hunter.” While using modular textures and building the geometry from those in 3ds Max I used Photoshop and dDo to create 2 UV maps, each 4096×4096 and then added dirt layers to them later. Check out the entire project at www.BrandonVolpe.com […]
Recommended to watch the HD Video at 1080p … MORE @ http://www.cryforspeedthefun.com/ Made by Brandon Volpe affiliated with Frog Invasion Games Level and Environment by Brandon Volpe Buildings and structures were from the CryEngine SDK Road textures from CGtextures modified by Brandon Volpe Plants and brush is from Vue modified by Brandon Volpe Cop car […]
Recommended to watch the HD Video at 1080p … MORE @ http://www.cryforspeedthefun.com/ Level and Environment made by Brandon Volpe affiliated with Frog Invasion Games Road textures from CGtextures modified by Brandon Volpe Music is an original Brandon Volpe track made with Acid Pro All props buildings, structures and props like the rocks, pebbels, ice burgs […]
This project was inspired by the new upcoming game, “Watch Dogs” by Ubisoft. This is partly accurate but my own version of the present City of Chicago. Breakdowns: All of the shading, lighting and blue textures were made by me in 3ds Max and After Effects. I made the zones and plots using the website […]
Artist: www.BrandonVolpe.com A small independent trailer of how a city simulator would look like with Today’s graphics. Along with this trailer is a breakdown show to display the inter-workings of how this project was built and designed in CryEngine 3 by Brandon Volpe.
The making of my video car commercial for a personal project I completed just recently this December. Here is a link to the final video. http://youtu.be/SAJfI13ANWI Music was premade by Sony’s Acid Pro’s Artist named Leo Cavallo with the song named “Just So You Know” and also slightly modified by Brandon Volpe. All video images […]
A short video showing off the new 2013 Ford F150. It is in a desert environment and blue skies made in Vue and World Machine. Car animation and shaders were done in 3ds Max. The entire scene was rendered out in passes using Vray’s Active shade render at about 25min. per frame as opposed to […]
This is a trailer for a game called CryCity made in CryEngine 3. It is inspired by SimCity 2000 but with TODAYS Graphics using Cryteks powerful Real Time Game Engine. This modern city environment was made using 3ds Max, Maya, Photoshop, and CryEngine 3. I call it CryCity. I have worked hard on this project […]
I used CryEngine 3 to make this Italian flag cloth simulation. I took about 1 week to make. The Pizzeria “Famous Original Rays Pizza” is sort of a joke from the TV show Seinfeld where Kramer is at the 1st and 1st streets intersection(The Nexus of the Universe) It’s a New York thing. (Clue: there […]
iPhone Maya, AutoCAD, 3ds Max,After Effects, Photoshop, Nuke October 10 2009 All video footage was of me in front of the camera and planned by me. Stadium model, textures, lighting, rendering, compositing entirely done by Brandon Volpe. After seeing an HP commercial on TV I wanted to do a similar commercial for the iPhone. I […]
Oct 10 2009 iPhone Maya, After Effects, Photoshop Similar to the HP computer commercial. After seeing an HP commercial on TV I wanted to do a similar commercial for the iPhone. I based this project on that concept. I started out planning the movements on paper with pictures.The green screen that was outside to get […]
Bose Noise Canceling Headphones Maya, 3ds Max, Vray, Photoshop January 25, 2011 These Headphones were modeled in Maya and then imported into 3ds Max for lighting and rendering. After 7 or 8 custom passes it was then put into After Effects for compositing. Rendered out into Quicktime format and ready for a TV commercial or […]
Sep 9 2009 Audi R8 Made in 3ds Max, Maya, Nuke, After Effects, Photoshop Original Date: Jan 18 2009 This is a sweet sports car. I used 3ds Max and Maya to model the freeway and environment, except the car, that was a pre made model. I got the basic model data and then took […]
Texturing and Modeling a Next Gen Building 01 Introduction To Project – Texturing and Modeling a Next Gen Building Playlist: https://www.youtube.com/watch?v=xmJnE… This is a set of tutorials for creating a Next Gen Building. Check out all of our tutorials and in game screenshots of buildings and more… at www.BrandonVolpe.com The Building is The Fox Theatre […]
Made in Unity by Brandon Volpe. www.BrandonVolpe.com
Candy Corn Texture in Substance Designer by Brandon Volpe. More at www.BrandonVolpe.com
Basketball texture in Substance Designer by Brandon Volpe. More at www.BrandonVolpe.com
More art at www.BrandonVolpe.com
ATTENTION: CryTool Plug-ins directions picture at this link (Not in video) http://www.brandonvolpe.com/Forums/Cr… Above is how to set up your CryTool Plug-ins This is part 3 of 3 tutorials for creating low poly trees then importing them into Cry Engine 3. part 1 http://youtu.be/btRPMH_OlXs part 2 is editing the geometry in 3ds max http://youtu.be/Q7uUbTuLsHA part 3 […]
This is part 2 of 3 tutorials for creating low poly trees then importing them into Cry Engine 3. part 1 http://youtu.be/btRPMH_OlXs part 2 is editing the geometry in 3ds max http://youtu.be/Q7uUbTuLsHA part 3 is importing them into CryEngine3. http://youtu.be/pDOFxcBqfHE
This is part 1 of 3 tutorials for creating low poly trees in Tree[D] and then in: part 1 http://youtu.be/btRPMH_OlXs part 2 is editing the geometry in 3ds max http://youtu.be/Q7uUbTuLsHA part 3 is importing them into CryEngine3. http://youtu.be/pDOFxcBqfHE