Hard Surface Modeling
This wired city is a made up one with the Detroit Renaissance Center, 225 Liberty Street, and a few custom buildings with an office and hospital. More art can be seen at www.BuildingsInGames.com and at www.BrandonVolpe.com
The Video part of a project I worked on as a part of a class at CGMA online with Clinton Crumpler.
This was modeled in 3ds Max and textured and rendered in Marmoset using its new Physical Based Shaders feature (PBS) and then imported into Unreal Engine 4. It took about 1 month. View more videos like this can be seen at www.BrandonVolpe.com I did all of the modeling, texturing, lighting, rendering and all of the […]
This project was inspired by the brick factory in the movie “Abraham Lincoln: Vampire Hunter.” While using modular textures and building the geometry from those in 3ds Max I used Photoshop and dDo to create 2 UV maps, each 4096×4096 and then added dirt layers to them later. Check out the entire project at www.BrandonVolpe.com […]
Artist: www.BrandonVolpe.com A small independent trailer of how a city simulator would look like with Today’s graphics. Along with this trailer is a breakdown show to display the inter-workings of how this project was built and designed in CryEngine 3 by Brandon Volpe.
This is a trailer for a game called CryCity made in CryEngine 3. It is inspired by SimCity 2000 but with TODAYS Graphics using Cryteks powerful Real Time Game Engine. This modern city environment was made using 3ds Max, Maya, Photoshop, and CryEngine 3. I call it CryCity. I have worked hard on this project […]
iPhone Maya, AutoCAD, 3ds Max,After Effects, Photoshop, Nuke October 10 2009 All video footage was of me in front of the camera and planned by me. Stadium model, textures, lighting, rendering, compositing entirely done by Brandon Volpe. After seeing an HP commercial on TV I wanted to do a similar commercial for the iPhone. I […]
Bose Noise Canceling Headphones Maya, 3ds Max, Vray, Photoshop January 25, 2011 These Headphones were modeled in Maya and then imported into 3ds Max for lighting and rendering. After 7 or 8 custom passes it was then put into After Effects for compositing. Rendered out into Quicktime format and ready for a TV commercial or […]
Texturing and Modeling a Next Gen Building 01 Introduction To Project – Texturing and Modeling a Next Gen Building Playlist: https://www.youtube.com/watch?v=xmJnE… This is a set of tutorials for creating a Next Gen Building. Check out all of our tutorials and in game screenshots of buildings and more… at www.BrandonVolpe.com The Building is The Fox Theatre […]
Sep 9 2009 Audi R8 Made in 3ds Max, Maya, Nuke, After Effects, Photoshop Original Date: Jan 18 2009 This is a sweet sports car. I used 3ds Max and Maya to model the freeway and environment, except the car, that was a pre made model. I got the basic model data and then took […]