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Brandon Volpe
3D Artist
Detroit, MI, United States

Hello, I’m Brandon Volpe, sometimes I go by the nickname “Brand.”  I live in Michigan, the Great Lakes State.  I am 37 years old and I am a multimedia artist.  I started out in architecture and engineering at Dakota High School. It was there when I became interested in 3D renderings and computer art. Now I am a  3D artist, now 3d art and computer graphics are my passion. I sometimes listens to Hendrix, and nirvana. He is a fan of Sci-fi and Cyberpunk dystopian future films.

Mission Statement:

As an artist my mission statement is to make 3D models of objects, products, buildings and their environments.  I am skilled in modeling, texturing, level design, user interface, compositing, and visual effects.  I put them together for interactive games, websites, TV, and other media.

 

Portfolio:

www.BrandV3D.com

www.BrandonVolpe.com

Mobile Games Studio:

www.FrogInvasionGames.com

Feel free to contact me if you are interested in my work or for freelance opportunities. For more information about my experience, please see my LinkedIn profile.

https://www.linkedin.com/in/brandonvolpe

Or contact me on my social media
https://linktr.ee/BrandonVolpeStudio

Blog:
https://www.artstation.com/brandonvolpe/blog

Resume PDF

Skills

3D ModelingDigital SculptingHard Surface ModelingOrganic ModelingUV MappingPBR TexturingLightingWorld BuildingVirtual Reality2DAutomotiveHUDUser Interface DesignUI DesignUX DesignUIUXFUIBook Cover IllustrationPrototypingDigital PaintingIllustrationWeb DesignGame DevelopmentArtPhoto-manipulationVector Illustration

Software proficiency

 

Photoshop
Illustrator
InDesign
After Effects
Cinema 4D
Maya
3ds Max
ZBrush
Mudbox
Modo
V-Ray
Keyshot
Substance 3D Painter
Substance 3D Designer
Quixel Suite
Marmoset Toolbag
TopoGun
3DCoat
Vue
Unity
Unreal Engine
CRYENGINE
World Machine
SpeedTree
MightyBake
xNormal

Productions

 

    • Mobile Game
      Submergearia Waters
    • Year
      2021
    • Role
      Artist, Designer, Programmer, Developer, Publisher
    • Company
      Frog Invasion Games
    • Commercial / Advertisement
      Gear S3 Watch Face Designs
    • Year
      2020
    • Role
      Smart Watch GUI Designer
    • Company
      Samsung Mobile
    • Commercial / Advertisement
      Kroll 2016 Dealer Success Guide
    • Year
      2016
    • Role
      Senior Graphic Designer
    • Company
      Kroll International
    • Commercial / Advertisement
      Tutorial: Modeling and Texturing a Next-gen Building for Games in 3ds max
    • Year
      2016
    • Role
      Teacher, Instructor, Artist
    • Company
      Pluralsight (Formerly: Digital Tutors)
    • Mobile Game
      The Casino Vault Robbery
    • Year
      2015
    • Role
      Artist, Designer, Programmer, Developer, Publisher
    • Company
      Frog Invasion Games
    • Mobile Game
      BubblePopHD
    • Year
      2015
    • Role
      Artist, Designer, Programmer, Developer, Publisher
    • Company
      Frog Invasion Games
    • Mobile Game
      Vietnam Chopper
    • Year
      2015
    • Role
      Artist, Designer, Programmer, Developer, Publisher
    • Company
      Frog Invasion Games
    • Book
      Space Time & Technology eBook
    • Year
      2012
    • Role
      Artist, Designer, Writer, Publisher
    • Company
      Lulu

 

Experience

 

  • Game Designer at Frog Invasion Games
    Clinton Township, United States of America
    March 2021 – Present

    3D Environment Artist and Game Designer

    Frog Invasion Games

    Worked on and built Submergearia Waters Mobile Game at

    www.FrogInvasionGames.com

  • Smart Watch GUI Designer at Samsung Mobile
    Detroit, United States of America
    July 2019 – January 2021

    Samsung Mobile Freelance

    Designed and produce my own watch faces without the complexity of coding. Created watch faces for distribution in the Galaxy Store.

  • 3D Technical Artist at Altia
    Colorado Springs, and Detroit, United States of America
    October 2017 – July 2018

    At Fiat Chrysler on creating HMI’s (Human Machine Interface) for Instrument Clusters, GUIs (Graphic User Interface)

  • 3D Environment Artist at Nascent Games
    Sacramento , CA, United States of America
    February 2017 – July 2017

    Video game art for a game called “Kinship” made in Unity

  • Lead Virtual Reality 3D Artist at PixlHut
    West Bloomfield, Michigan, United States of America
    June 2016 – September 2016

    Working with the team on a car configurator VR project using the HTC Vive and Unreal Engine 4

  • 3D Instructor at Digital Tutors
    Oklahoma City, Oklahoma, United States of America
    October 2015 – March 2016

    As an instructor with the industry leaders in online tutorials I created a course called “Modeling and Texturing a Next-Gen Building for Games in 3ds Max”.

    https://www.digitaltutors.com/tutorial/2445-Modeling-and-Texturing-a-Next-Gen-Building-for-Games-in-3ds-Max

  • Conference Associate Volunteer at Game Developers Conference – UBM Tech
    San Francisco, CA, United States of America
    March 2013 – March 2016

    -I’m proud to be part of a huge family of Volunteer CA’s to help out with the events, session and anything else helping it run smoothly making it the biggest and best gaming convention in the world.

    http://www.gdconf.com/

  • 3D Environment Artist at Frog Invasion Games
    Clinton Township, United States of America
    December 2014 – July 2015

    Worked on and built 3 Mobile games at

    www.FrogInvasionGames.com

  • Freelance 3D Artist at Various Studios
    Clinton Township, United States of America
    June 2012 – May 2015

    I started as a 3D Artist with several freelance projects developing my talent and skills over the years.

    www.BrandV3D.com

     

 


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